
Urban Ecosystem Board Game Creation Challenge
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we design a board game that accurately reflects the complexities of urban ecosystems and addresses the environmental challenges of urban growth and sprawl, while considering human and natural influences?Essential Questions
Supporting questions that break down major concepts.- What defines an urban ecosystem and how is it different from natural ecosystems?
- How do human activities influence urban ecosystems and their environment?
- What are the major environmental challenges associated with urbanization and urban sprawl?
- How can urban planning and design help mitigate environmental impacts of urban growth?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Students will understand the characteristics that define urban ecosystems and differentiate them from natural ecosystems.
- Students will analyze the impact of human activities on urban environments, including factors like urbanization and sprawl.
- Students will identify and evaluate major environmental challenges caused by urban growth and explore strategies for mitigation.
- Students will apply social studies and scientific principles to design and develop a board game that accurately reflects urban ecological factors.
Social Studies Standards
NGSS
Entry Events
Events that will be used to introduce the project to studentsUrban Jungle Escape Room
Students enter a classroom transformed into an 'urban jungle' escape room, filled with clues and puzzles based on urban growth and environmental impacts. Solving each challenge requires students to apply their understanding of urban ecosystems—mirroring the complexities they will need to structure into their game design.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Impact Analysis Adventure
Students dive deeper into how different human activities and physical systems impact urban environments, analyzing causes and effects of urbanization and sprawl.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityGroup presentations with cause-and-effect diagrams on urban impacts and proposed solutions.Alignment
How this activity aligns with the learning objectives & standardsAligns with SS.7.3 (Summarize the physical and human impacts of emerging urban forms) and SS.7.4 (Analyze how human activities and physical systems impact the environment).Game Design Blueprint
Students use their gathered knowledge to outline the concept and mechanics for their board game, focusing on accurately simulating urban ecosystems and addressing environmental challenges.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA detailed blueprint of a board game, complete with design elements that reflect urban ecosystems and environmental challenges.Alignment
How this activity aligns with the learning objectives & standardsAligns with SS.7.4 (Analyze impacts on the environment) and NGSS.MS-ESS3-3 (Apply scientific principles to design methods for minimizing human impacts).Urban Ecosystem Research Rumble
Students embark on a quest to gather information about urban ecosystems. They will explore how urban areas are structured, how they differ from natural ecosystems, and the influence of human activities on these environments.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive research portfolio and a classroom presentation on various components of urban ecosystems.Alignment
How this activity aligns with the learning objectives & standardsAligns with SS.7.1 (Identify human and physical characteristics of places and regions) and SS.7.3 (Summarize the physical and human impacts of emerging urban forms).Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioUrban Ecosystems Board Game Project Rubric
Understanding of Urban Ecosystems
Evaluates the student's comprehension of urban ecosystems, their characteristics, and differences from natural ecosystems.Comprehension of Concepts
Measures the student's understanding of the key elements of urban ecosystems and how they differ from natural systems.
Exemplary
4 PointsDemonstrates a sophisticated understanding of urban ecosystems, clearly differentiating them from natural ecosystems with detailed examples.
Proficient
3 PointsShows thorough understanding of urban ecosystems and their key differences from natural ones, using appropriate examples.
Developing
2 PointsExhibits basic understanding with some misconceptions about urban ecosystems compared to natural ones.
Beginning
1 PointsShows minimal understanding of urban ecosystems, with little differentiation from natural systems.
Identification of Characteristics
Assesses the student's ability to identify and articulate human and physical characteristics of urban areas.
Exemplary
4 PointsIdentifies and articulates a comprehensive range of human and physical characteristics of urban areas with precision.
Proficient
3 PointsCorrectly identifies and describes most major characteristics of urban areas with clarity.
Developing
2 PointsIdentifies some characteristics with partial accuracy; descriptions may lack detail.
Beginning
1 PointsStruggles to identify characteristics, often unclear or inaccurate in descriptions.
Analysis of Environmental Impact
Measures the analysis of how human activities and urbanization affect the environment, including major challenges and solutions.Impact Analysis
Evaluates the student's ability to analyze the effects of urbanization and sprawl on the environment.
Exemplary
4 PointsProvides insightful analysis with a comprehensive understanding of both the positive and negative impacts of urban growth and sprawl.
Proficient
3 PointsOffers thorough analysis, detailing major impacts with consideration of various factors.
Developing
2 PointsDisplays basic analysis with some understanding of impacts but lacks depth or breadth.
Beginning
1 PointsShows limited analysis, missing key impacts and lacking detail.
Solution Strategies
Assesses the student's ability to propose valid solutions or mitigation strategies for urban environmental challenges.
Exemplary
4 PointsDevelops creative and effective solutions with an exceptional understanding of feasibility and application.
Proficient
3 PointsProposes solid solutions that are well thought out and realistic to implement.
Developing
2 PointsSuggests basic solutions, some of which may lack feasibility or depth of understanding.
Beginning
1 PointsStruggles to propose viable solutions, often impractical or unrealistic.
Board Game Design
Evaluates the student's application of learned concepts into the creative design of a board game, focusing on mechanics and thematic elements that incorporate environmental challenges.Game Concept and Mechanics
Assesses the creativity and functionality of the game concept, including objectives, mechanics, and integration of urban ecosystem elements.
Exemplary
4 PointsDesigns a highly creative and functional game with well-integrated urban ecosystem elements and innovative mechanics.
Proficient
3 PointsCreates a well-designed game with effective mechanics and relevant urban ecosystem integration.
Developing
2 PointsDevelops a game with basic mechanics; some elements may be underdeveloped or inconsistently integrated.
Beginning
1 PointsCrafts a game with minimal coherent mechanics and weak integration of urban ecosystem elements.
Presentation and Feedback Incorporation
Measures the effectiveness of communication during presentation and the ability to integrate constructive feedback into the game development process.
Exemplary
4 PointsPresents clearly and confidently, actively incorporates feedback, significantly refining and enhancing the game design.
Proficient
3 PointsCommunicates ideas effectively and implements useful feedback, showing improvement in game refinement.
Developing
2 PointsPresentation is clear but limited in engagement; feedback incorporation is moderate but some areas remain unchanged.
Beginning
1 PointsStruggles with clear communication; minimal integration of feedback leading to little enhancement.