Virtual Reality Teaching Presentation Design
Created bymohammed Akhdar
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Virtual Reality Teaching Presentation Design

Adult EducationTechnologyOther2 days
The project 'Virtual Reality Teaching Presentation Design' is an adult education program focusing on integrating virtual reality (VR) in educational environments to create immersive learning experiences. Participants will learn to use tools like Photoshop and PowerPoint to design and present VR teaching methods. Through a sequence of activities, learners will explore VR educational applications, create compelling visual assets, and develop interactive presentations. The program aligns with ISTE and Common Core Standards, aiming to empower students as innovative designers and effective communicators.
Virtual RealityAdult EducationPhotoshopPowerPointEducational TechnologyInnovative DesignImmersive Learning
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Inquiry Framework

Question Framework

Driving Question

The overarching question that guides the entire project.How can we effectively integrate virtual reality into educational environments to create immersive learning experiences, and how can we leverage tools like Photoshop and PowerPoint to design and present these VR teaching methods?

Essential Questions

Supporting questions that break down major concepts.
  • What is virtual reality and how is it currently being used in education?
  • How can Photoshop be leveraged to design compelling visuals for educational presentations?
  • What are the essential components of an effective PowerPoint presentation for educational purposes?

Standards & Learning Goals

Learning Goals

By the end of this project, students will be able to:
  • Understand the application of virtual reality in educational settings and identify current use cases.
  • Develop skills in using Photoshop to create visual assets for educational content.
  • Learn to create effective PowerPoint presentations that integrate technology to enhance learning.
  • Demonstrate knowledge of digital design principles in an educational context.
  • Critically evaluate the use of virtual reality in education and propose innovative methods for integration.

ISTE Standards for Students

ISTE1
Primary
Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.Reason: This project encourages students to use technology, specifically VR, Photoshop, and PowerPoint, to achieve learning goals.
ISTE4
Primary
Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.Reason: The project involves designing VR teaching methods, requiring students to solve problems and create imaginative solutions using technology.

Common Core Standards

CCSS.ELA-LITERACY.CCRA.SL.5
Primary
Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.Reason: Students will use PowerPoint and Photoshop to enhance understanding and make effective presentations.

Entry Events

Events that will be used to introduce the project to students

Interactive VR and AR Workshop

Host an interactive workshop demonstrating the use of Virtual Reality (VR) and Augmented Reality (AR) tools in the educational sector. Invite a guest speaker who is a pioneer in VR education technology to showcase how these tools are transforming teaching, encouraging students to think creatively about integrating VR into lesson plans.
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Portfolio Activities

Portfolio Activities

These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.
Activity 1

VR Exploration Adventure

In this activity, students will explore existing VR educational applications to understand current uses and evaluate their effectiveness. This will provide a foundation for creatively thinking about VR integration in education.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Research and select two VR educational applications. Focus on different subject areas where VR is applied.
2. Use VR headsets or simulators to explore these applications, examining their features and educational benefits.
3. Take notes on the effectiveness of each VR app, noting strengths and areas for improvement.

Final Product

What students will submit as the final product of the activityA comparative analysis report on two VR educational applications, detailing their features, benefits, and potential improvements.

Alignment

How this activity aligns with the learning objectives & standardsAligns with ISTE1 by empowering learners to actively research and understand the role of VR in education, using technology for learning exploration.
Activity 2

Photoshop Visual Designer

Students will learn to use Photoshop to design compelling and educational visuals. This will include creating layered images that could be used in educational content or teaching materials.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Review a tutorial on Photoshop basics, focusing on tools like layers, brushes, and text.
2. Select an educational topic and brainstorm visual concepts that could enhance understanding or engagement.
3. Design a visual composition using Photoshop. Include elements like infographics, diagrams, or concept maps related to the topic.

Final Product

What students will submit as the final product of the activityA layered Photoshop document featuring a graphic or visual aid designed to support educational objectives.

Alignment

How this activity aligns with the learning objectives & standardsAligns with ISTE1 & ISTE4 by actively involving students in digital design, fostering innovation through technology, and demonstrating competency in tech tools.
Activity 3

PowerPoint Presentation Prowess

In this activity, students will create a PowerPoint presentation incorporating elements designed in Photoshop. The activity will focus on crafting an educational narrative using digital media.

Steps

Here is some basic scaffolding to help students complete the activity.
1. Outline the main points and objectives of your presentation, considering flow and narrative.
2. Import visuals from the previous Photoshop activity into PowerPoint. Utilize design elements like transitions, animations, and interactivity.
3. Practice delivering the presentation, concentrating on clarity, engagement, and informational value.

Final Product

What students will submit as the final product of the activityAn interactive PowerPoint presentation complete with integrated visuals illustrating a cohesive educational theme.

Alignment

How this activity aligns with the learning objectives & standardsAligns with CCSS.ELA-LITERACY.CCRA.SL.5 by engaging students in leveraging digital media strategically to enhance presentation effectiveness.
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Rubric & Reflection

Portfolio Rubric

Grading criteria for assessing the overall project portfolio

Virtual Reality in Education Presentation Rubric

Category 1

Research and Analysis

Evaluates the depth and quality of research conducted on virtual reality educational applications and the critical analysis provided.
Criterion 1

Depth of Research

Measures the comprehensiveness and relevance of research on VR applications.

Exemplary
4 Points

Research demonstrates a thorough investigation into multiple aspects of VR applications, with diverse and highly relevant sources.

Proficient
3 Points

Research includes a detailed investigation with relevant sources, covering key aspects of VR applications.

Developing
2 Points

Research is basic, covering minimal aspects of VR applications, with limited source relevance.

Beginning
1 Points

Research is superficial with insignificant sources and minimal focus on VR applications.

Criterion 2

Critical Analysis

Assesses the ability to critically analyze VR educational applications and suggest improvements.

Exemplary
4 Points

Provides insightful critique and innovative suggestions for improvement that reflect a sophisticated understanding.

Proficient
3 Points

Offers a thoughtful critique and viable suggestions for improvement based on a good understanding.

Developing
2 Points

Analysis is simplistic with few suggestions, showing a basic understanding.

Beginning
1 Points

Offers minimal critique with no clear suggestions, reflecting initial understanding.

Category 2

Digital Design Skills

Focuses on the application of Photoshop for creating educational visuals and the integration of these elements into PowerPoint.
Criterion 1

Photoshop Proficiency

Evaluates the technical use and creative application of Photoshop tools in designing educational visuals.

Exemplary
4 Points

Demonstrates advanced use of Photoshop tools to create highly creative and relevant educational visuals.

Proficient
3 Points

Effectively uses Photoshop tools to create educational visuals that are clear and relevant.

Developing
2 Points

Basic use of Photoshop tools, resulting in simple visuals with limited creativity and relevance.

Beginning
1 Points

Struggles to use Photoshop tools, generating incoherent or irrelevant visuals.

Criterion 2

PowerPoint Integration

Assesses the ability to integrate Photoshop elements into PowerPoint presentations effectively.

Exemplary
4 Points

Seamlessly integrates visuals, demonstrating innovative and engaging presentation techniques.

Proficient
3 Points

Successfully integrates visuals into a coherent and clear presentation.

Developing
2 Points

Integrates visuals with some gaps in clarity or relevance to the presentation.

Beginning
1 Points

Faces challenges integrating visuals, resulting in a disjointed presentation.

Category 3

Presentation and Communication

Evaluates the ability to effectively communicate ideas and deliver a compelling educational presentation.
Criterion 1

Clarity of Communication

Measures how clearly and effectively the presentation is communicated.

Exemplary
4 Points

Delivers communication with exceptional clarity, engagement, and depth, enhancing audience understanding.

Proficient
3 Points

Communicates with clarity and engagement, effectively delivering the educational content.

Developing
2 Points

Communication is basic, with occasional lapses in clarity or engagement.

Beginning
1 Points

Struggles with clear communication, limiting audience understanding and engagement.

Reflection Prompts

End-of-project reflection questions to get students to think about their learning
Question 1

How has your understanding of virtual reality in education evolved through this project? What were the most surprising insights you gained?

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Question 2

On a scale from 1 to 5, how confident are you in using Photoshop to create educational visuals after completing the "Photoshop Visual Designer" activity?

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Question 3

What was the biggest challenge you faced when integrating graphics from Photoshop into your PowerPoint presentation, and how did you overcome it?

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Question 4

Which VR app did you find most effective for educational purposes, and why?

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Question 5

After participating in the activities, what new ideas do you have about integrating virtual reality into your own teaching or professional context?

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