
Zoo Animal Enrichment Design Challenge
Inquiry Framework
Question Framework
Driving Question
The overarching question that guides the entire project.How can we collaborate with a local zoo to create innovative enrichment activities that cater to the unique behavioral and habitat needs of different animals while ensuring their well-being and active engagement?Essential Questions
Supporting questions that break down major concepts.- What are animal enrichments and why are they important for animals in a zoo?
- How do different animals have different needs for enrichment?
- What are the steps involved in designing an enrichment activity for zoo animals?
- How can we use our understanding of animal behavior and habitats to create better enrichments?
- How do scientists and zoo keepers work together to ensure that animals are healthy and active in a zoo setting?
Standards & Learning Goals
Learning Goals
By the end of this project, students will be able to:- Understand the concept and importance of animal enrichment in zoos.
- Identify the unique needs and behaviors of different animals to inform enrichment design.
- Apply principles of engineering design to create tailored enrichment activities for zoo animals.
- Collaborate with peers and professionals to solve real-world problems in a zoo setting.
- Reflect on the impact of their designed enrichments on animal well-being and engagement.
Next Generation Science Standards
Entry Events
Events that will be used to introduce the project to studentsVirtual Safari with Enrichment Challenge
Kick off the project with a virtual safari tour of the zoo, where students meet zookeepers and learn about animal behaviors. After the tour, present a challenge where students must brainstorm initial ideas for designing enrichments for the animals they saw, considering different species' needs. This activity ties directly into science standards on animal habitats and adaptations, and sparks creative thinking about real-world issues faced by zoos.Portfolio Activities
Portfolio Activities
These activities progressively build towards your learning goals, with each submission contributing to the student's final portfolio.Enrichment Explorer Expedition
Students will embark on a virtual safari to explore different animal habitats within the zoo. They will learn from zookeepers about animal behaviors and observe how enrichment plays a crucial role in their well-being. The goal is to inspire students to think creatively about ways to enhance animal habitats in zoos.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA list of initial ideas for animal enrichments based on observations and notes from the virtual safari.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS 2-LS4-1 by engaging students in making observations to compare life in different habitats.Behavioral Needs Detective
Students dive deeper into specific animal needs based on behavior and habitat information collected during the virtual safari. They will research various animals to identify unique requirements that can guide the design of their enrichment activities.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA completed behavior and needs chart, highlighting specific enrichment requirements for their chosen animal.Alignment
How this activity aligns with the learning objectives & standardsSupports NGSS 2-LS4-1 by focusing on understanding animal behavior and habitat diversity.Sketch and Design Station
Students will apply their research to develop sketches and simple models of enrichment devices. They will use principles of the engineering design process to illustrate how each enrichment functions to meet the specific needs of their chosen animal.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activitySketches and physical models showing creative enrichment solutions tailored to animal needs.Alignment
How this activity aligns with the learning objectives & standardsComplies with NGSS K-2-ETS1-2 by illustrating how design aspects solve problems for animal enrichment needs.Material Mastermind
Under this activity, students explore different materials to find the most suitable ones for creating their enrichment designs. They will consider properties like durability, safety, and usefulness for animal engagement.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA material selection report detailing the best materials for the enrichment design based on tested properties.Alignment
How this activity aligns with the learning objectives & standardsAligns with NGSS 2-PS1-3 by analyzing material properties to determine suitability for intended use.Enrichment Innovators Showcase
Students present their final enrichment designs to the class and possibly zoo staff. They will reflect on their design process, material choices, and the potential impact on animal well-being and engagement.Steps
Here is some basic scaffolding to help students complete the activity.Final Product
What students will submit as the final product of the activityA comprehensive presentation showcasing the final enrichment design, including insights on impact and the design journey.Alignment
How this activity aligns with the learning objectives & standardsReinforces NGSS standards by culminating in a presentation of applied science and engineering skills in real-world contexts.Rubric & Reflection
Portfolio Rubric
Grading criteria for assessing the overall project portfolioZoo Animal Enrichment Design Rubric
Observation and Research
Assesses students' abilities to make observations and conduct research to understand animal behaviors and habitat needs.Animal Observation Notes
Evaluates the quality and detail of observations made about animal behaviors and habitats during the virtual safari.
Exemplary
4 PointsNotes are comprehensive, capturing detailed observations of various animal behaviors and habitats during the virtual safari.
Proficient
3 PointsNotes are thorough, capturing key observations of animal behaviors and habitats.
Developing
2 PointsNotes are basic, capturing some observations of animal behaviors and habitats, but lack detail.
Beginning
1 PointsNotes are incomplete, missing significant observations of animal behaviors and habitats.
Research and Analysis
Assesses the depth and accuracy of research conducted on chosen animals’ behaviors and needs.
Exemplary
4 PointsResearch is thorough and highly accurate, providing in-depth analysis of animal behaviors and environmental needs.
Proficient
3 PointsResearch is accurate and provides detailed information on animal behaviors and needs.
Developing
2 PointsResearch provides some information on animal behaviors and needs but lacks depth.
Beginning
1 PointsResearch is minimal and lacks essential details on animal behaviors and needs.
Design and Creativity
Evaluates the student's ability to creatively apply knowledge to design enrichment solutions.Enrichment Sketch and Model
Measures the creativity, functionality, and alignment of sketches and models with animal needs.
Exemplary
4 PointsSolutions are highly creative, functional, and demonstrate excellent alignment with the specific needs of the animal.
Proficient
3 PointsSolutions are creative, functional, and align well with the animal's needs.
Developing
2 PointsSolutions show some creativity and functionality, with partial alignment to the animal's needs.
Beginning
1 PointsSolutions lack creativity and functionality with minimal alignment to the animal's needs.
Material Analysis
Assesses students’ understanding of material properties related to their enrichment prototypes.Material Selection and Justification
Evaluates the rationale and testing process behind choosing materials for the enrichment model.
Exemplary
4 PointsMaterial choices are well-justified with comprehensive testing and clear rationale demonstrating suitability.
Proficient
3 PointsMaterial choices are justified with good rationale and testing.
Developing
2 PointsMaterial choices are somewhat justified with basic testing.
Beginning
1 PointsMaterial choices are unjustified and lack evidence of testing.
Presentation and Reflection
Evaluates the effectiveness of the final presentation and reflection on the learning process.Presentation Clarity and Engagement
Measures the clarity, organization, and engagement level of the final presentation.
Exemplary
4 PointsPresentation is clear, well-organized, highly engaging, and thoroughly covers all aspects of the enrichment project.
Proficient
3 PointsPresentation is clear, organized, engaging, and covers most aspects of the enrichment project.
Developing
2 PointsPresentation covers some aspects of the project but lacks clarity or engagement.
Beginning
1 PointsPresentation lacks clear organization, engagement, and omits key project aspects.
Reflection and Learning
Assesses the depth of reflection on learning outcomes and project improvements.
Exemplary
4 PointsReflection demonstrates deep insights into learning outcomes and offers thoughtful ideas for project improvement.
Proficient
3 PointsReflection shows clear insights into learning outcomes and suggests reasonable project improvements.
Developing
2 PointsReflection highlights some learning outcomes with limited suggestions for improvement.
Beginning
1 PointsReflection lacks depth and provides minimal insight into learning outcomes or improvements.